Gtx 1660 super vs rtx 3070 laptop
Benchmark results
FP32 Performance (Single-precision TFLOPS) – FP32 (TFLOPS)
The theoretical computing power of the graphics card with single precision (32 bit) in TFLOPS. TFLOPS indicates how many trillion FP32 floating point operations the graphics card (GPU) can perform per second. The larger this number, the faster the graphics card is.
NVIDIA GeForce RTX 3050 Ti Laptop (Mobile) – 80 W 4 GB GDDR6 |
8.68 |
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NVIDIA GeForce RTX 3070 Laptop (Mobile) – 125 W 8 GB GDDR6 |
16.58 |
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View all FP32 Performance (Single-precision TFLOPS) benchmark results
3DMark Benchmark – Time Spy (Performance) Graphics score
3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system’s processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
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NVIDIA GeForce RTX 3070 Laptop (Mobile) – 125 W 8 GB GDDR6 |
9206 |
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View all 3DMark Benchmark benchmark results
3DMark Benchmark – Fire Strike (Extreme) Graphics score
3DMark is a benchmark that mainly measures the graphics card. As in almost every graphics card benchmark, however, the system’s processor has an effect on the result. We therefore use a fast processor in order not to limit the graphics card during the test.
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NVIDIA GeForce RTX 3070 Laptop (Mobile) – 125 W 8 GB GDDR6 |
10665 |
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View all 3DMark Benchmark benchmark results
Battlefield 5 – 3840×2160 (2160p)
Battlefield 5 is a visually impressive game. It uses the third version of the “Frostbite Game Engine” developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.
Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
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NVIDIA GeForce RTX 3070 Laptop (Mobile) – 125 W 8 GB GDDR6 |
58 fps (avg) |
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View all Battlefield 5 benchmark results
Battlefield 5 – 2560×1440 (1440p)
Battlefield 5 is a visually impressive game. It uses the third version of the “Frostbite Game Engine” developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.
Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
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NVIDIA GeForce RTX 3070 Laptop (Mobile) – 125 W 8 GB GDDR6 |
101 fps (avg) |
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View all Battlefield 5 benchmark results
Battlefield 5 – 1920×1080 (1080p)
Battlefield 5 is a visually impressive game. It uses the third version of the “Frostbite Game Engine” developed by the manufacturer DICE. The engine is available for Windows, PS4, PS5, XBox One or XBox Series X. Many physics-based calculations are carried out directly in the game engine, which results in very realistic calculations. Due to its current features, Battlefield 5 is very suitable as a graphics card benchmark.
Test environment and settings: DirectX 12 API with max. Details, tested under Windows 10.
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NVIDIA GeForce RTX 3070 Laptop (Mobile) – 125 W 8 GB GDDR6 |
133 fps (avg) |
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View all Battlefield 5 benchmark results
Shadow of the Tomb Raider – 3840×2160 (2160p)
Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
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NVIDIA GeForce RTX 3070 Laptop (Mobile) – 125 W 8 GB GDDR6 |
39 fps (avg) |
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View all Shadow of the Tomb Raider benchmark results
Shadow of the Tomb Raider – 2560×1440 (1440p)
Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
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NVIDIA GeForce RTX 3070 Laptop (Mobile) – 125 W 8 GB GDDR6 |
69 fps (avg) |
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View all Shadow of the Tomb Raider benchmark results
Shadow of the Tomb Raider – 1920×1080 (1080p)
Shadow of the Tomb Raider is based on a modified version of the Crystal Dynamics Foundation engine. This engine was already used in the predecessor Rise of the Tomb Raider. The foundation engine supports a realistic representation of water and snow and shows the game characters detailed. The display of hair is also very realistic thanks to the support of TressFX (AMD) or HairWorks (NVIDIA).
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NVIDIA GeForce RTX 3070 Laptop (Mobile) – 125 W 8 GB GDDR6 |
92 fps (avg) |
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View all Shadow of the Tomb Raider benchmark results
Crypto-Mining Ethereum Hashrate (MH/s) – Ethash Hashrate
Ethash is the Proof-of-Work (PoW) algorithm used for the crypto currency Ethereum. Ethash is based on the Dagger-Hashimoto algorithm, but has been significantly changed in some places. For example, the memory requirement (GPU memory) was significantly increased in order to make it more difficult or even to prevent the calculation of the algorithm on so-called ASICs (Application Specific Integrated Circuits). Our benchmark results are based on a slight overclocking of the graphics card and the GPU memory. The hashrates were achieved under Hive OS with moderate overclocking settings.
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NVIDIA GeForce RTX 3050 Ti Laptop (Mobile) – 80 W 4 GB GDDR6 |
27 MH/s |
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NVIDIA GeForce RTX 3070 Laptop (Mobile) – 125 W 8 GB GDDR6 |
55 MH/s |
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View all Crypto-Mining Ethereum Hashrate (MH/s) benchmark results